There needs to be a skill tree with many skills to people pick and choose the ones they find interesting. For example, mages could apply frost which at certain stack empowers a fire attack etc. There could be deeper mechanics within the skills that require skill. It is currently boring pressing the same skills all the time and waiting for your ultimate. Firstly, their needs to be 4-5 normal skills and then the ultimate. There are no class builds either, you stuck with the same 4 (3 as you have to wait for ultimate) basic skills. They desperately need some mechanics, and this will help dungeons be more enjoyable. You should have to try and dodge their skills or time a stun to stop theirs. Enemies are extremely boring, they just hit you, and there is no strategy. As a mage, you never need to worry about mana as it regains extremely fast, this make the resources seem pointless. However, the combat is still just press a button as soon as it comes off cooldown. They have recently changed the combat and made it slightly better and smoother. This is the biggest problem currently with the game and if this gets improved then the game will do much better. I can’t really say much about story, so I guess its fine. The dialogue is also relatively humorous and sort of interesting. The cutscenes are decent however they take a bit of time to load which is annoying. The characters are there but they don't really have any background and are sort of one-time NPCs, which you speak to once and never again. I'm not sure what the story is and what my character is here for, so I assume there isn't really a strong story. They should probably redo all the early zones to be like Greenguard Forest and that would help the game. They have redone Greenguard Forest which is much better and has much more varied quest, also some of the newer zones are slightly better. There must be more varied quests which require different way to solve then just kill the same enemy multiple times. The quest are all the same idea kill x 5 times, and then kill x again 10 times. ![]() I think the quests need a lot of work, I believe they are a major reason people can get put off the game. I don’t think this is a major issue at all though. Battleon (the main town) has also got a simple design, but some of the buildings are well done - like Yulgars Inn. The grassland areas don’t really have any grass and just look like layers of green. The game does look very cartoony which is what they’re going for, however some of the maps look very boring and bland. I do not think the game is bad it just has a lot wrong with it, so I’m going to go through each category and say what’s bad and how it can be improved. I personally cannot recommend the game in its current state, on mobile its decent for a very basic MMO, but there are likely better options, currently. Most of my play time has been on the mobile version, however I have also played the PC version a decent amount - although it is the same, just different controls.
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